All the Models displayed were created from the scratch through base meshes created by me in Zbrush. I had to cycle between Maya and Zbrush for modeling and adding details. I used Maya and Topogun for Retopology and used 3DS max to Unwrap the UVs of the models. Marmoset and Substance painter were used to bake maps. The texture on the models were created using Substance painter and did some tweaking in photoshop to get the texture right. 
HUMANOID MOUSE WARRIOR

Monster Mouse Warrior

STYLIZED BEAR
Stylized Bear bust model turnable
Stylized bear detail shots
BLOB MONSTER
Blob monster turnable
Blob monster detail shots

EMBER THE HUMANOID WHALE
Ember the whale turnable

Ember the whale detail shot 
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